Dataset Viewer
Auto-converted to Parquet Duplicate
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RPX: Robot Perception X

A real-world RGB-D benchmark for evaluating robot perception under embodied deployment conditions.

RPX teaser

Watch the RPX teaser video

Dataset at a glance

Multi-object scenes (MOS) 100 (scene001 to scene100, 3 phases each: clutter / interaction / clean)
Single-object scenes (SOS) 70 selected objects (one 360 collection per object)
Frame manifest rows 110,000 (75,000 MOS + 35,000 selected SOS)
MOS mask-object rows 2,100 local mask IDs mapped to global object IDs

Scene renames are documented in manifest/scene_name_mapping_v1.csv, mapping original scene names to scene001 through scene100.

The Hugging Face Dataset Viewer exposes multi_object as structured split tables and includes a media_preview config with an actual image media column: one video-layout RGB, depth, and mask preview still for each MOS phase.

Effort-Stratified Difficulty (ESD)

ESD is the difficulty protocol used to split multi-object scenes. Each sceneXXX.phaseY receives an RPX Difficulty Score (rpx_ds); higher scores indicate harder perception conditions. The score is produced by effort_stratified_v1 using primary_method: mean_pn, a weighted aggregate of the normalized feature set recorded in splits/scene_splits.json.

The released split files expose two levels:

level where construction
phase-level splits splits/easy.txt, medium.txt, hard.txt and CSV copies all 300 scene phases are sorted by rpx_ds and tertile-cut into 100 easy, 100 medium, 100 hard entries
scene-level tiers splits/scene_splits.json each scene score is the mean of its three phase scores, then 100 scenes are tertile-cut into 33 easy, 33 medium, 34 hard scenes

Because scene tiers are aggregated, a hard scene can still contain an easy phase. Use the phase-level split when downloading or evaluating MOS tasks.

The ESD feature weights are fully accounted for in splits/scene_splits.json: 27 feature names, 27 weights, no missing weights, and total weight 1.0. iter_mean and iter_max each carry weight 0.125; the other 25 features each carry weight 0.03.

feature group features
refinement effort iter_mean, iter_max
object complexity obj_mean, obj_std, obj_consist
occlusion occ_mean, occ_p90, occ_heavy
depth quality depth_invalid, depth_invalid_mask, depth_std, depth_std_mask
image appearance specular, dark
mask/visibility stability area_cv, area_drop, vis_instability
motion and trajectory trans_mean, trans_p90, rot_mean, rot_p90, jerk
fisheye quality fisheye_dark, fisheye_bright, fisheye_sharpness, fisheye_corr, fisheye_texture

The split tables include the final rpx_ds, difficulty, scene_tier, and scene_score fields for Dataset Viewer filtering. Raw per-feature values are not duplicated in those tables; splits/scene_splits.json is the source of truth for the score/tier assignments and the feature/weight provenance.

Modality inventory

The table below describes this cleaned release. cam_pose_icp is not included in this cleaned release. Use manifest/frames_v1.parquet and the identity manifests under manifest/ as the source of truth.

modality files bytes
cam_pose 110,000 163.3 MB
depth 110,000 16.9 GB
fisheye 220,000 63.4 GB
rgb 110,000 41.0 GB
masks 110,000 341.7 MB

Quick start

pip install "rpx-benchmark[hub]"
hf auth login
from rpx_benchmark.dataset_hub import download_for_task

# Pull just RGB + masks for the Easy difficulty tier β€” never the whole repo.
res = download_for_task(task="segmentation", split="easy",
                          repo_id="IRVLUTD/RPX")
print(res.local_dir, res.matched_scenes)
# Or from the CLI:
python -m rpx_benchmark.dataset_hub.cli download \
    --task segmentation --split easy \
    --repo-id IRVLUTD/RPX

A subsequent call for a different task on the same split (e.g. relative_pose) reuses the cached RGB tars and only fetches the new modality (cam_pose) as the delta.

Repo layout

IRVLUTD/RPX/
β”œβ”€β”€ manifest/
β”‚   β”œβ”€β”€ frames_v1.parquet                 # per-frame metadata
β”‚   β”œβ”€β”€ scene_name_mapping_v1.csv         # original scene names to scene001..scene100
β”‚   β”œβ”€β”€ selected_sos_objects_v1.csv       # selected 70-object SOS catalog
β”‚   β”œβ”€β”€ selected_sos_objects_v1.parquet   # Dataset Viewer SOS catalog table
β”‚   β”œβ”€β”€ object_catalog_v1.json            # SOS object/global-ID catalog
β”‚   β”œβ”€β”€ mos_raw_mask_object_map_v1.csv    # MOS local mask IDs from sam2 metadata
β”‚   β”œβ”€β”€ mos_mask_object_map_v1.csv        # MOS local mask IDs joined to SOS global IDs
β”‚   β”œβ”€β”€ mos_mask_object_map_v1.parquet    # parquet copy of the MOS map
β”‚   └── current.json                      # default version per label modality
β”œβ”€β”€ splits/
β”‚   β”œβ”€β”€ scene_splits.json
β”‚   β”œβ”€β”€ easy.txt  medium.txt  hard.txt      # phase-level split IDs
β”‚   β”œβ”€β”€ easy.csv  medium.csv  hard.csv      # human-readable split tables
β”‚   └── easy.parquet  medium.parquet  hard.parquet  # Dataset Viewer split tables
β”œβ”€β”€ preview/
β”‚   β”œβ”€β”€ media_preview.parquet               # Dataset Viewer image media table
β”‚   β”œβ”€β”€ data_studio_preview.csv             # preview index with source shard links
β”‚   └── image_examples/preview/             # source JPEGs for the media preview
β”œβ”€β”€ scenes/<scene_id>/<phase>/                     # MOS
β”‚   β”œβ”€β”€ rgb.tar  depth.tar  fisheye.tar
β”‚   └── labels/{cam_pose,masks,masks_aux,sam2_meta}/v1.tar
β”œβ”€β”€ objects/<object_id>/0/                         # SOS
β”‚   └── (same modality structure)
β”œβ”€β”€ objects_meta/                                  # questionnaire dedup
β”‚   β”œβ”€β”€ _index.json
β”‚   └── <object_id>/questionnaire.json
└── README.md   ←  this file

Object identity manifests

SOS objects use dataset-wide IDs from manifest/selected_sos_objects_v1.csv and manifest/object_catalog_v1.json.

field meaning
global_object_id New integer ID, 1 to 70
source_catalog_id Original catalog/PDF ID, kept as a string such as 88.2
object_id Actual folder name, such as mug.2
questionnaire_path Linked questionnaire under objects_meta/<object_id>/questionnaire.json

MOS masks use local IDs. A local_mask_id is only meaningful within one scene_id + phase; it is not a global object ID. The raw source is scenes/<scene_id>/<phase_index>/labels/sam2_meta/v1.tar:sam2/mask_to_object.json.

Use manifest/mos_mask_object_map_v1.csv or manifest/mos_mask_object_map_v1.parquet to join MOS masks to SOS objects:

scene_id,phase,local_mask_id,object_id,global_object_id,source_catalog_id,object_name
scene001,phase0,2,boot.2,11,18.2,boot

That row means scene001/0 mask ID 2 is boot.2, whose global object ID is 11, with questionnaire objects_meta/boot.2/questionnaire.json and SOS template objects/boot.2/.

Tasks

Multi-object (use a difficulty split)

recipe inputs β†’ labels
monocular_depth ['rgb'] β†’ ['depth']
rgbd_segmentation ['depth', 'rgb'] β†’ ['masks']
segmentation ['rgb'] β†’ ['masks']
relative_pose ['rgb'] β†’ ['cam_pose']
rgbd_relative_pose ['depth', 'rgb'] β†’ ['cam_pose']
stereo_depth ['fisheye'] β†’ ['depth']
object_tracking ['rgb'] β†’ ['masks']
vqa ['rgb'] β†’ ['questionnaire', 'vqa']

Single-object (no split β€” these are object templates)

recipe inputs β†’ labels
object_templates ['rgb'] β†’ ['masks']
object_templates_rgbd ['depth', 'rgb'] β†’ ['masks']
object_pose_library ['depth', 'rgb'] β†’ ['cam_pose', 'masks']

Label versioning

Labels live at labels/<name>/v<N>.tar. Newer versions land at new paths; old versions stay reachable for reproducibility.

modality current version
masks v1
masks_aux v1
sam2_meta v1
cam_pose v1

To pin to a specific version:

download_for_task(
    task="relative_pose", split="easy", repo_id="itaykadosh/RPX",
    label_versions={"cam_pose": "v1"},   # don't auto-upgrade to v2
)

Citation

@misc{rpx2026,
    title  = {RPX: Robot Perception X β€” A real-world RGB-D benchmark for
              embodied perception},
    author = {IRVL UT Dallas},
    year   = 2026,
    url    = {https://huggingface.co/datasets/itaykadosh/RPX},
}

License

Released under the cc-by-4.0 license.

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