| | import math |
| |
|
| | import torch |
| |
|
| |
|
| | def quaternion_to_matrix(quaternions): |
| | """ |
| | From https://pytorch3d.readthedocs.io/en/latest/_modules/pytorch3d/transforms/rotation_conversions.html |
| | Convert rotations given as quaternions to rotation matrices. |
| | |
| | Args: |
| | quaternions: quaternions with real part first, |
| | as tensor of shape (..., 4). |
| | |
| | Returns: |
| | Rotation matrices as tensor of shape (..., 3, 3). |
| | """ |
| | r, i, j, k = torch.unbind(quaternions, -1) |
| | two_s = 2.0 / (quaternions * quaternions).sum(-1) |
| |
|
| | o = torch.stack( |
| | ( |
| | 1 - two_s * (j * j + k * k), |
| | two_s * (i * j - k * r), |
| | two_s * (i * k + j * r), |
| | two_s * (i * j + k * r), |
| | 1 - two_s * (i * i + k * k), |
| | two_s * (j * k - i * r), |
| | two_s * (i * k - j * r), |
| | two_s * (j * k + i * r), |
| | 1 - two_s * (i * i + j * j), |
| | ), |
| | -1, |
| | ) |
| | return o.reshape(quaternions.shape[:-1] + (3, 3)) |
| |
|
| |
|
| | def axis_angle_to_quaternion(axis_angle): |
| | """ |
| | From https://pytorch3d.readthedocs.io/en/latest/_modules/pytorch3d/transforms/rotation_conversions.html |
| | Convert rotations given as axis/angle to quaternions. |
| | |
| | Args: |
| | axis_angle: Rotations given as a vector in axis angle form, |
| | as a tensor of shape (..., 3), where the magnitude is |
| | the angle turned anticlockwise in radians around the |
| | vector's direction. |
| | |
| | Returns: |
| | quaternions with real part first, as tensor of shape (..., 4). |
| | """ |
| | angles = torch.norm(axis_angle, p=2, dim=-1, keepdim=True) |
| | half_angles = 0.5 * angles |
| | eps = 1e-6 |
| | small_angles = angles.abs() < eps |
| | sin_half_angles_over_angles = torch.empty_like(angles) |
| | sin_half_angles_over_angles[~small_angles] = ( |
| | torch.sin(half_angles[~small_angles]) / angles[~small_angles] |
| | ) |
| | |
| | |
| | sin_half_angles_over_angles[small_angles] = ( |
| | 0.5 - (angles[small_angles] * angles[small_angles]) / 48 |
| | ) |
| | quaternions = torch.cat( |
| | [torch.cos(half_angles), axis_angle * sin_half_angles_over_angles], dim=-1 |
| | ) |
| | return quaternions |
| |
|
| |
|
| | def axis_angle_to_matrix(axis_angle): |
| | """ |
| | From https://pytorch3d.readthedocs.io/en/latest/_modules/pytorch3d/transforms/rotation_conversions.html |
| | Convert rotations given as axis/angle to rotation matrices. |
| | |
| | Args: |
| | axis_angle: Rotations given as a vector in axis angle form, |
| | as a tensor of shape (..., 3), where the magnitude is |
| | the angle turned anticlockwise in radians around the |
| | vector's direction. |
| | |
| | Returns: |
| | Rotation matrices as tensor of shape (..., 3, 3). |
| | """ |
| | return quaternion_to_matrix(axis_angle_to_quaternion(axis_angle)) |
| |
|
| |
|
| | def rigid_transform_Kabsch_3D_torch(A, B): |
| | |
| | |
| |
|
| | assert A.shape[1] == B.shape[1] |
| | num_rows, num_cols = A.shape |
| | if num_rows != 3: |
| | raise Exception(f"matrix A is not 3xN, it is {num_rows}x{num_cols}") |
| | num_rows, num_cols = B.shape |
| | if num_rows != 3: |
| | raise Exception(f"matrix B is not 3xN, it is {num_rows}x{num_cols}") |
| |
|
| |
|
| | |
| | centroid_A = torch.mean(A, axis=1, keepdims=True) |
| | centroid_B = torch.mean(B, axis=1, keepdims=True) |
| |
|
| | |
| | Am = A - centroid_A |
| | Bm = B - centroid_B |
| |
|
| | H = Am @ Bm.T |
| |
|
| | |
| | U, S, Vt = torch.linalg.svd(H) |
| |
|
| | R = Vt.T @ U.T |
| | |
| | if torch.linalg.det(R) < 0: |
| | |
| | SS = torch.diag(torch.tensor([1.,1.,-1.], device=A.device)) |
| | R = (Vt.T @ SS) @ U.T |
| | assert math.fabs(torch.linalg.det(R) - 1) < 3e-3 |
| |
|
| | t = -R @ centroid_A + centroid_B |
| | return R, t |
| |
|