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Mar 12

BOTS: A Unified Framework for Bayesian Online Task Selection in LLM Reinforcement Finetuning

Reinforcement finetuning (RFT) is a key technique for aligning Large Language Models (LLMs) with human preferences and enhancing reasoning, yet its effectiveness is highly sensitive to which tasks are explored during training. Uniform task sampling is inefficient, wasting computation on tasks that are either trivial or unsolvable, while existing task selection methods often suffer from high rollout costs, poor adaptivity, or incomplete evidence. We introduce BOTS, a unified framework for Bayesian Online Task Selection in LLM reinforcement finetuning. Grounded in Bayesian inference, BOTS adaptively maintains posterior estimates of task difficulty as the model evolves. It jointly incorporates explicit evidence from direct evaluations of selected tasks and implicit evidence inferred from these evaluations for unselected tasks, with Thompson sampling ensuring a principled balance between exploration and exploitation for task selection. To make implicit evidence practical, we instantiate it with an ultra-light interpolation-based plug-in that estimates difficulties of tasks without extra rollouts, adding negligible overhead. Empirically, across diverse domains and LLM scales, BOTS consistently improves data efficiency and performance over baselines and ablations, providing a practical and extensible solution for dynamic task selection in RFT. Code is available at https://github.com/agentscope-ai/Trinity-RFT/tree/main/examples/bots.

  • 7 authors
·
Oct 30, 2025

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors

Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and racing games like Gran Turismo. While these achievements are notable, applying these AI methods in commercial video game production remains challenging due to computational constraints. In commercial scenarios, the majority of computational resources are allocated to 3D rendering, leaving limited capacity for AI methods, which often demand high computational power, particularly those relying on pixel-based sensors. Moreover, the gaming industry prioritizes creating human-like behavior in AI agents to enhance player experience, unlike academic models that focus on maximizing game performance. This paper introduces a novel methodology for training neural networks via imitation learning to play a complex, commercial-standard, VALORANT-like 2v2 tactical shooter game, requiring only modest CPU hardware during inference. Our approach leverages an innovative, pixel-free perception architecture using a small set of ray-cast sensors, which capture essential spatial information efficiently. These sensors allow AI to perform competently without the computational overhead of traditional methods. Models are trained to mimic human behavior using supervised learning on human trajectory data, resulting in realistic and engaging AI agents. Human evaluation tests confirm that our AI agents provide human-like gameplay experiences while operating efficiently under computational constraints. This offers a significant advancement in AI model development for tactical shooter games and possibly other genres.

  • 15 authors
·
Dec 30, 2024

TIRAuxCloud: A Thermal Infrared Dataset for Day and Night Cloud Detection

Clouds are a major obstacle in Earth observation, limiting the usability and reliability of critical remote sensing applications such as fire disaster response, urban heat island monitoring, and snow and ice cover mapping. Therefore, the ability to detect clouds 24/7 is of paramount importance. While visible and near-infrared bands are effective for daytime cloud detection, their dependence on solar illumination makes them unsuitable for nighttime monitoring. In contrast, thermal infrared (TIR) imagery plays a crucial role in detecting clouds at night, when sunlight is absent. Due to their generally lower temperatures, clouds emit distinct thermal signatures that are detectable in TIR bands. Despite this, accurate nighttime cloud detection remains challenging due to limited spectral information and the typically lower spatial resolution of TIR imagery. To address these challenges, we present TIRAuxCloud, a multi-modal dataset centered around thermal spectral data to facilitate cloud segmentation under both daytime and nighttime conditions. The dataset comprises a unique combination of multispectral data (TIR, optical, and near-infrared bands) from Landsat and VIIRS, aligned with auxiliary information layers. Elevation, land cover, meteorological variables, and cloud-free reference images are included to help reduce surface-cloud ambiguity and cloud formation uncertainty. To overcome the scarcity of manual cloud labels, we include a large set of samples with automated cloud masks and a smaller manually annotated subset to further evaluate and improve models. Comprehensive benchmarks are presented to establish performance baselines through supervised and transfer learning, demonstrating the dataset's value in advancing the development of innovative methods for day and night time cloud detection.

  • 7 authors
·
Feb 25

UrbanIng-V2X: A Large-Scale Multi-Vehicle, Multi-Infrastructure Dataset Across Multiple Intersections for Cooperative Perception

Recent cooperative perception datasets have played a crucial role in advancing smart mobility applications by enabling information exchange between intelligent agents, helping to overcome challenges such as occlusions and improving overall scene understanding. While some existing real-world datasets incorporate both vehicle-to-vehicle and vehicle-to-infrastructure interactions, they are typically limited to a single intersection or a single vehicle. A comprehensive perception dataset featuring multiple connected vehicles and infrastructure sensors across several intersections remains unavailable, limiting the benchmarking of algorithms in diverse traffic environments. Consequently, overfitting can occur, and models may demonstrate misleadingly high performance due to similar intersection layouts and traffic participant behavior. To address this gap, we introduce UrbanIng-V2X, the first large-scale, multi-modal dataset supporting cooperative perception involving vehicles and infrastructure sensors deployed across three urban intersections in Ingolstadt, Germany. UrbanIng-V2X consists of 34 temporally aligned and spatially calibrated sensor sequences, each lasting 20 seconds. All sequences contain recordings from one of three intersections, involving two vehicles and up to three infrastructure-mounted sensor poles operating in coordinated scenarios. In total, UrbanIng-V2X provides data from 12 vehicle-mounted RGB cameras, 2 vehicle LiDARs, 17 infrastructure thermal cameras, and 12 infrastructure LiDARs. All sequences are annotated at a frequency of 10 Hz with 3D bounding boxes spanning 13 object classes, resulting in approximately 712k annotated instances across the dataset. We provide comprehensive evaluations using state-of-the-art cooperative perception methods and publicly release the codebase, dataset, HD map, and a digital twin of the complete data collection environment.

  • 9 authors
·
Oct 27, 2025