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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that it...
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/*************************************************** Project: grouptalk author: TaXueWuHen data Process; ***************************************************/ #ifndef __TALK_DATAPROCESS_H__ #define __TALK_DATAPROCESS_H__ #include <stdio.h> #include <map> #include "../include/def.h" #include "../include/defGr...
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// included in MenuStates.h #include "../../Graphics/OGL/Button.h" #include "../SceneSkeleton.h" namespace Scenes { namespace Menu { class EditModelState : public BaseState { std::vector<Graphics::OGL::Button> Buttons; Filesystem::Vec_string Directories; Filesystem::Vec_strin...
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#pragma once #define _CRT_SECURE_NO_WARNINGS // Database accessing routines using MFC classes for ODBC // // Copyright 2003 by DecisionPower // // author: Vicki de Mey // creation data: 9/18/2003 // // #define __MSDATABASE__ #include <afxdb.h> // MFC ODBC database classes #include <stdafx.h> #i...
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/* ZeroGS * Copyright (C) 2005-2006 zerofrog@gmail.com * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later versio...
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/** @file */ #pragma once #include "eventhandler.h" #include "reactor.h" #include "sockconnector.h" /** Implements the Connector class from POSA2 page 290 Responsibility: - Actively connects and initializes an associated Service Handler. Collaborator: - ServiceHandler - Dispatcher - TransportEndPoin...
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/* * Copyright (C) 1999.4 Li ZhenChun * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License; or * (at your option) any later version. * * This program is dis...
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/** @file Cube.cpp @date 2011/09/17 @author 백경훈 @brief 큐브 클래스 */ #include "stdafx.h" #include "Cube.h" #ifdef _CELLCUBE CCube::CCube() { Clear(); } CCube::~CCube() { Release(); } VOID CCube::Clear() { m_pD3dDevice = NULL ; m_pTexture = NULL; m_iStartVB = 0; m_iStartIB = 0; ...
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#include <mU/Number.h> #include <mU/String.h> #include <mU/Pattern.h> #include <mU/Kernel.h> #include <mU/Interface.h> namespace mU { namespace { Wrap(CompoundExpression) { var r; size_t n = Size(x); for(size_t i = 0; i < n; ++i) { r = Eval(At(x,i)); if(ExQ(r)) { var h = Head(r); if(h...
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#define _CRT_SECURE_NO_WARNINGS 1 #include "common.h" #include "surface.h" #include "stdio.h" #include "string.h" // ----------------------------------------------------------- // Hicolor surface class implementation // ----------------------------------------------------------- Surface * Surface_Create...
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// Final Project.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "Final Project.h" #include "Final ProjectDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CFinalProjectApp BEGIN_MESSAGE_MAP(CFinalProjectApp, CWinApp) ON_COMMAND(ID_HELP, &CWinApp::OnHelp) ...
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/*********************************************************************/ /* EESchema - edition des librairies: Edition des champs ( Fields ) */ /*********************************************************************/ /* Fichier libfield.cpp */ #include "fctsys.h" #include "gr_basic.h" #include "common.h" #i...
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/*============================================================================= Boost.Wave: A Standard compliant C++ preprocessor library Sample: List include dependencies of a given source file version number http://www.boost.org/ Copyright (c) 2001-2007 Hartmut Kaiser. Distribute...
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#pragma once #include <xstring> namespace Ane { typedef std::basic_string<char, std::char_traits<char>, std::allocator<char>> string; typedef std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t>> wstring; #ifdef _DEBUG typedef Ane::string _tstring; #else typedef Ane::wstring _ts...
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/* ----------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2006-2008 Henry van Merode Usage of this program is free for non-commercial use and licensed under the the terms of the GNU Lesser General Public License. ...
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//Copyright (c) 2010, Information Security Institute of Wuhan Universtiy(ISIWhu) //All rights reserved. // //PLEASE READ THIS DOCUMENT CAREFULLY BEFORE UTILIZING THE PROGRAM //BY UTILIZING THIS PROGRAM, YOU AGREE TO BECOME BOUND BY THE TERMS OF //THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, DO ...
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#include "StdAfx.h" #include "MemoryPool.h" #include "GobalConfig.h" CMemoryPool::CMemoryPool() { m_pGobalConfig = NULL; m_hEvent = NULL; m_vecPrepOverKeyPire.clear(); m_vecUsedOverKeyPire.clear(); } CMemoryPool::~CMemoryPool() { ClearMemoryPool(); } LPOverKeyPire CMemoryPool::GetNewOverKeyPir...
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#ifndef FRMSERVER_H #define FRMSERVER_H #include "ui_server.h" #include "serialPort.h" #include <QDialog> #include <QTcpServer> #include <QTcpSocket> class FrmServer : public QDialog, Ui::Server { Q_OBJECT public: FrmServer(QWidget *parent = 0, Qt::WindowFlags f = 0); ~FrmServer(); private: QTcpSe...
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//a singleton class that will contain all the entities in the game //accesses a txt file to load all the enemies for a given lvl //uses the entity's char id to search spriteContainer and set entity's //imgptr to proper sprite sheet #ifndef ENTITYMANAGER_H #define ENTITYMANAGER_H #include "Boss.h" #include "E...
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#include "UdpSocket.h" using namespace net; UdpSocket::UdpSocket() { mSocket = 0; mPort = 0; } UdpSocket::~UdpSocket() { close(); } bool UdpSocket::open( unsigned short port ) { assert( !isOpen() ); // create socket mSocket = ::socket( AF_INET, SOCK_DGRAM, IPPROTO_UDP ); if ( mSock...
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// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "irrKlang" library. // For conditions of distribution and use, see copyright notice in irrKlang.h #ifndef __I_IRRKLANG_SOUND_STOP_EVENT_RECEIVER_H_INCLUDED__ #define __I_IRRKLANG_SOUND_STOP_EVENT_RECEIVER_H_INCLUDED__ #include "ik_IRefCou...
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//////////////////////////////////////////////////////////////////////////////////// /// /// \file globalwaypointdriver.h /// \brief This file contains the definition of the GlobalWaypointDriver class, /// used as an interface for the driving of platform to a target waypoint. /// /// <br>Author(s): Bo ...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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#ifndef BOOST_MPL_AUX_CONFIG_ETI_HPP_INCLUDED #define BOOST_MPL_AUX_CONFIG_ETI_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2001-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http:...
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/** Problem 11 08 02 22 97 38 15 00 40 00 75 04 05 07 78 52 12 50 77 91 08 49 49 99 40 17 81 18 57 60 87 17 40 98 43 69 48 04 56 62 00 81 49 31 73 55 79 14 29 93 71 40 67 53 88 30 03 49 13 36 65 52 70 95 23 04 60 11 42 69 24 68 56 01 32 56 71 37 02 36 91 22 31 16 71 51 67 63 89 41 92 36 54 22 40 40 28 66...
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/* #pragma once #include "Ray.h" #include "Sample.h" #include "nv_math.h" #include "nv_algebra.h" #include <math.h> class Camera { public: vec3 myEye, myCenter, myUp; float myFov; int mySizex, mySizey; Camera(int sizex, int sizey, vec3 eye, vec3 center, vec3 up, float fov); ~Camera(void); void ge...
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//****************************************************************************/ // File: JIfProp.cpp // Desc: //****************************************************************************/ #include "stdafx.h" #include "JAnimation.h" #include "JIfVar.h" #include "JIfProp.h" //****************************...
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/****************************************************************************** ProjectName: cro2sql FileName: messages.hpp Subj: ╤юфхЁцшЄ ёююс∙хэш , т√фртрхь√х юёэютэ√ь ьюфєыхь яЁюуЁрьь√. Author: Nosov Yuri ******************************************************************************* (c) Copyright 2008 Nosov...
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/* * QPT1 * Stefan Ebner * 2.Semester MMT * * FH-Salzburg * * @ The game itself */ #include "NoExit.h" NoExit::~NoExit() { resetAll(); deleteAll(); } NoExit::NoExit() { initializeNoExit(); } void NoExit::update() { if (counter<300) counter++; playerPositioni...
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#include "Commands_AI.h" #include "GameObjects.h" #include "GameExtraData.h" #include "GameAPI.h" #include "GameForms.h" #include "GameProcess.h" #include "ParamInfos.h" #if OBLIVION #include "InternalSerialization.h" static bool Cmd_GetNumFollowers_Execute(COMMAND_ARGS) { *result = 0; if (!thisOb...
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#ifndef _CUSTOMWIDGETINTERFACE_H_ #define _CUSTOMWIDGETINTERFACE_H_ #include <QDesignerCustomWidgetInterface> /* * Note: That the only part of the class definition * that is specific to this particular custom widget is the class name. */ class CustomWidgetInterface : public QObject, public QDesi...
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#ifndef __B_PLUS_TREE_CPP #define __B_PLUS_TREE_CPP #include "DS_MemoryPool.h" #include "DS_Queue.h" #include <stdio.h> #include "Export.h" // Java // http://www.seanster.com/BplusTree/BplusTree.html // Overview // http://babbage.clarku.edu/~achou/cs160/B+Trees/B+Trees.htm // Deletion // http://dbpub...
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/************************************************************************************************** //This code is part of QuanticVortex for latest information, see http://www.quanticvortex.org // //Copyright (c) 2009-2010 QuanticMinds Software Ltda. // //Permission is hereby granted, free of charge, to any pers...
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/* @Group: BSC2D @Group Members: <ul> <li>Robert Campbell: 0701334</li> <li>Audley Gordon: 0802218</li> <li>Dale McFarlane: 0801042</li> <li>Dyonne Duberry: 0802189</li> </ul> @ */ #ifndef _RECORDMANAGER_H #include "./RecordMa...
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// LuaEdit.cpp : main source file for LuaEdit.exe // #include "stdafx.h" #include "resource.h" #include <skates/skates.h> #include "LuaDebugClient.h" #include "AboutDlg.h" #include "DropFileHandler.h" #include "FileManager.h" #include "DialogWindow.h" #include "DebugHostWindow.h" #include "CommandWin...
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#include <stdio.h> #define ehPrimo(soma) (soma==3 || soma==5 || soma==7 || soma==11 || soma==13 || soma==17 || soma==19 || soma==23 || soma==29 || soma==31) long maxV; char lista[10000000]; long passado[17]; long posNalista; long inicioUltimaCarreira; void geraCopia() { long zi; lista[inicioUltimaCarre...
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/* Class to describe an airport as being a destination where planes can enter the simulation or exit it. Simon Hall ver 0.2 derived from Destination ver 0.2 01/04/96 7/4/96 PW ver 0.3 19/4/96 ID changed from char * to int PW ver 0.4 4/5/96 PW Safe landing direction reversed (Specification e...
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/* Vector.h Written by Matthew Fisher Template vector library. Extends functionality of std::vector */ #pragma once #include "Asserts.h" // // Intellisense for custom types // //http://thejefffiles.com/blog/autoexpdat-your-key-to-better-debugging-part-1/ #pragma warning(disable : 4700) template...
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/*============================================================================= Copyright (c) 2003 Jonathan de Halleux (dehalleux@pelikhan.com) http://spirit.sourceforge.net/ Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_...
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#include "AttributeMergeItem.h" #include <QtGui> #define MERGE_DEBUG 2 struct HistoryLessThan { bool operator()(const HistoryRecord& lhs, const HistoryRecord& rhs) const { return lhs.timestamp < rhs.timestamp; } }; AttributeMergeItem::AttributeMergeItem(int matchId, const QList<HistoryRe...
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/* © Vestris Inc., Geneva, Switzerland http://www.vestris.com, 1994-1999 All Rights Reserved ______________________________________________ written by Daniel Doubrovkine - dblock@vestris.com */ #include <baseclasses.hpp> #include "Tree.hpp" template <class T> void CTreeElement<T>::Sho...
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// // main.cc for in // // Made by texane // Login <texane@gmail.com> // // Started on Tue Feb 14 01:04:58 2006 texane // Last update Mon Apr 03 21:54:00 2006 texane // #include <list> #include <ziafs.hh> #include <iostream> using namespace std; int main(int ac, char** av) { core_t c...
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// TestDlg.cpp : implementation file // #include "stdafx.h" #include "nnstock.h" #include "TestDlg.h" #include "WndHelper.h" #include "MsgHelper.h" #include "BatchMsg.h" #include "Utility.h" #include "stockPrice.h" // CTestDlg dialog IMPLEMENT_DYNAMIC(CTestDlg, CDialog) CTestDlg::CTestDlg(CWnd* pP...
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#pragma once #include "abstractBrickImplementation.h" namespace qReal { namespace interpreters { namespace robots { namespace details { namespace robotImplementations { namespace brickImplementations { class NullBrickImplementation : public AbstractBrickImplementation { Q_OBJECT public: NullBrickImple...
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#ifndef _SOCKET_H_ #define _SOCKET_H_ #include "common.h" #ifdef WIN32 #include <winsock.h> typedef SOCKET SOCK_TYPE; typedef int socklen_t; typedef char raw_type; #else #include <sys/types.h> // For data types #include <sys/socket.h> // For socket(), connect(), send(), and recv() ...
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#pragma once #include "SolidSBCTestSDK.h" class SOLIDSBCTESTSDK_API CPerformanceCounter { public: CPerformanceCounter(void); ~CPerformanceCounter(void); void Start(void); double Stop(void); private: LARGE_INTEGER m_liStart; LARGE_INTEGER m_liFrequency; };
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#ifndef YICHAUTILE_H_ #define YICHAUTILE_H_ #ifdef EKA2 #include <akniconutils.h> #endif #include <e32std.h> #include <e32base.h> #include <FBS.H> class LMSvgUtil { public: ~LMSvgUtil(); LMSvgUtil(); static TInt SetIconSize(CFbsBitmap* aBitmap, const TSize& aSize); static CFont* GetFontFromId(TI...
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#ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0501 #endif // this is crazy: MSVS.net needs winsock2 to be included before windows.h so that winsock.h doesn't get included // while MSVS6 needs the opposite ordering because its winsock2 depends on types defines in windows.h... // using the common PSDK version doesn...
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// For conditions of distribution and use, see copyright notice in license.txt #ifndef incl_UiModule_UiProxyWidget_h #define incl_UiModule_UiProxyWidget_h #include "UiModuleApi.h" #include "UiWidgetProperties.h" #include <QGraphicsProxyWidget> class QTimeLine; class QParallelAnimationGroup; class QPrope...
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#if !defined(AFX_SPECTRUMGRAPH_H__D00FAB3B_95DC_433A_B106_D507409E1A0F__INCLUDED_) #define AFX_SPECTRUMGRAPH_H__D00FAB3B_95DC_433A_B106_D507409E1A0F__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // SpectrumGraph.h : header file // //////////////////////////////////////////////////////...
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/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ /* * $Logfile: /Freespace2/code/Hud/HUDtarget.cpp $ * $Revis...
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/*! @file @brief 3次元矩形テンプレート */ #ifndef maid2_auxiliary_mathematics_rect3d_h #define maid2_auxiliary_mathematics_rect3d_h #include"../../config/define.h" #include"point3d.h" #include"size3d.h" namespace Maid { /*! @brief 直方体をあらわす構造体 */ template<typename TYPE> struct RECT...
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#pragma once #include "GAnimation.h" #include "GSprite.h" #include "GObject.h" #include <list> using namespace std; class Sign:public GObject { public: Sign(); Sign(float _x, float _y,float width,float height,int _ID); void Save(fstream *fs); void Load(fstream *fs); };
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// wxFileTextDialog.h: interface for the wxFileTextDialog class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_WXFILETEXTDIALOG_H__4FEDDE32_FFDA_4494_B491_0734BA61CE87__INCLUDED_) #define AFX_WXFILETEXTDIALOG_H__4FEDDE32_FFDA_4494_B491_0734BA61CE87__INCLUDED_ #if _M...
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#ifndef _CCPUUSGESCTL_H_ #define _CCPUUSGESCTL_H_ #ifdef __cplusplus extern "C" { #endif ///////////////////////////////////////////////////////////////////////////// // CUsageCtrl window class CUsageCtrl : public CWnd { // Construction public: CUsageCtrl(); virtual ~CUsageCtrl(); // Attribute...
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#include <iostream> #include <cstdio> #include <cmath> using namespace std; int main() { int n,sum,i; puts("PERFECTION OUTPUT"); for(;;) { cin >> n; if(n==0) break; printf("%5d ", n); sum=0; i=(int)sqrt(n); if(i*i==n) sum-=i; for(i;i>1;i--) if(n%i==0) sum += i + n/i; sum++; ...
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#pragma once #include "fbxdao.h" #include <fbxsdk.h> #include "../Common/ResourceManager.h" #include "daolog.h" #include "../fbxcmn/KFbxLog.h" class DAOWriter : public KFbxWriter { typedef class KFbxWriter base; public: void *operator new(size_t count) { return k_pAllocator->mMallocHandler(count); ...
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// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, th...
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/** ****************************************************************************** * * @file velocityactual.cpp * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010. * @see The GNU Public License (GPL) Version 3 * @addtogroup GCSPlugins GCS Plugins * @{ * @addtogrou...
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#ifndef _ALTIMER_H #define _ALTIMER_H // Class prototypes class ALTimer; #include "Windows.h" #include "Mmsystem.h" #include <ctime> // Timer class to count of game step and for special attacks/delays class ALTimer { private: unsigned long mLastTick; unsigned long mLastDiff; float mLastInt...
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/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is...
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/*---------------------------------------------------------------------------*\ * OpenSG ToolBox UserInterface * * * * * ...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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#ifndef _FRENTE_DH_HPP #define _FRENTE_DH_HPP #include "Vista/Frente8SegTeclasYLeds/FrenteCustom.hpp" #define CANTIDAD_DISPLAYS 2 class FrenteDH:public FrenteCustom{ public: static FrenteDH* getInstancia(); virtual Display* getDisplay(byte numDisplay); protected: FrenteDH(); virtual ...
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/* $Id: GeoTIFFImageWriter.h 5124 2006-10-27 11:40:40Z lubia $ */ /* ////////////////////////////////////////////////////////////////////////// // // // This code is Copyright (c) 2004 LizardTech, Inc, 1008 Western Avenue, // // Suite 200, Se...
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/* * Copyright 1999-2000,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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//------------------------------------------------------------------------------ // ninput_log.cc // (C) 2002 RadonLabs GmbH //------------------------------------------------------------------------------ #include "kernel/nkernelserver.h" #include "kernel/nenv.h" #include "input/ninputserver.h" #include "inpu...
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#include "cGSGameOver.h" #include "cGSMenu.h" #include "cMouse.h" #include "cGame.h" #include "cGSIngame.h" void cGSGameOver::Enter() { cGame::GetInstance()->GetSound()->stopCancion(); cGame::GetInstance()->GetSound()->pausar(30); cGame::GetInstance()->GetSound()->playEfecto("over"); } bool cGSGameOve...
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/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be r...
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/*============================================================================= Boost.Wave: A Standard compliant C++ preprocessor library http://www.boost.org/ Copyright (c) 2001-2006 Hartmut Kaiser. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0...
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// XWinVer.cpp Version 1.1 // // Author: Hans Dietrich // hdietrich@gmail.com // // Description: // XWinVer implements CXWinVersion, a singleton class to retrieve // the Windows OS version. Please see article at // www.codeproject.com. // // History // Version 1.1 - 2005 March 14...
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//---------------------------------------------------------------------------------- // File: S3UTSkybox.h // Email: sdkfeedback@S3Graphics.com // // Copyright (c) 2007 S3Graphics Corporation. All rights reserved. // // TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED // *AS ...
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/* * Copyright 1999-2000,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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#include "stdafx.h" #include "BTDefines.h" #include "BTCEncoderYUV.h" BTCEncoderYUV::BTCEncoderYUV() { } BTCEncoderYUV::~BTCEncoderYUV() { } ///////////////////////////////////////////////////////////////////////////// // ///////////////////////////////////////////////////////////////////////////// ...
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#pragma once #include "Shape.h" #include "Stratification.h" class Plane : public Shape { public: Plane(Vec3 Normal, float Offset) { N = Normal; offset = Offset; } virtual ~Plane() {} Vec3 N; float offset; float collideRay(const Ray& r) { float divider = dot(r.dir, N); if (fa...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #include "stdafx.h" #include "sc_defs.h" #include "pgm_e.h" #include "schedtsk.h" #include "scd_wm.h" //#include "optoff.h" //=======...
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#include "palavras.h" // crie neste arquivo as funcoes solicitadas e todas as demais rotinas necessarias para sua execucao // tendo em mente que apenas o que esta implementado neste arquivo sera testado para fins de avaliacao // do seu trabalho. Nao modifique as assinaturas destas funcoes, nem o conteudo de palavr...
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template < int size> struct log2 { enum {value = log2<size/2>::value + 1}; }; struct log2<1> { enum {value = 0}; }; struct log2<0> { enum {value = 0}; }; template< int size> struct power2 { enum {value = power2< size -1>::value * 2}; }; struct power2<0> { enum { value = 1 }; };
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#include <iostream> #include <cstdlib> using namespace std; //---------------------------// struct node { char name[20]; int age; float height; node *nxt; }; class Queue { public: Queue (void) { start_ptr=NULL; } void pop() ...
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#ifndef OBJECT_H_ #define OBJECT_H_ #ifdef _WIN32 #define _USE_MATH_DEFINES #endif //_WIN32W #include <cmath> class Object { protected: int m_width, m_height; float m_left, m_right, m_top, m_bottom; public: Object(float x, float y, int width, int height); virtual ~Object(); void move(int deltaTime...
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// ------------------- /* CSAW 2009 Reversing Challenge #8 S.A. Ridley stephen@sa7ori.org */ // ------------------ #include <windows.h> #include <tchar.h> #include <exdisp.h> #include <exdispid.h> #include <mshtml.h> #include <mshtmdid.h> #include <shlwapi.h> #include <string.h> H...
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#include "precompiled/pchngeomipmap.h" //------------------------------------------------------------------------------ // nbytemap_cmds.cc // (C) 2004 Conjurer Services, S.A. //------------------------------------------------------------------------------ #include "ngeomipmap/nbytemap.h" //------------------...
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/* * Copyright 2001,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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/* * Sphere.cpp * * Created on: 9 f�vr. 2009 * Author: jeremie GRAULLE */ #include "Sphere.h" #include <GL/glu.h> Sphere::Sphere(int slices, int stacks) : slices(slices), stacks(stacks) { GLUquadric * quadric = gluNewQuadric(); gluQuadricTexture(quadric, GL_TRUE); idDisplayList = glGen...
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#include "commons.h" #include "EconomyManager.h" #include "Block.h" #include "BlockObject.h" #include "Trap.h" using namespace control; using namespace cml; using namespace game_objects; using namespace game_objects::block_objects; namespace game_utils { namespace managers { GLint CEconomyManager::...
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#include "../include/sendThread.h" TS_SendThread::TS_SendThread() { pthread_mutex_init(&mutex_sock , NULL); intTemp = 0; } TS_SendThread::~TS_SendThread() { pthread_mutex_destroy(&mutex_sock); } void TS_SendThread::addSock(int sock) { if (sock < 1) return; pthread_mutex_lock(&mutex_sock); l...
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#include "Viewer/PickHandler.h" #include "Viewer/DataHelper.h" #include "Util/ElementSelector.h" #include <osg/MatrixTransform> #include <osg/Projection> #include "Manager/Manager.h" #include "Math/CameraMath.h" using namespace Vwr; PickHandler::PickHandler(Vwr::CameraManipulator * cameraManipulator, Vwr:...
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/* ============================================================================ Name : LogoContainer.h Author : Version : 1.0 Copyright : Your copyright notice Description : CLogoContainer declaration ============================================================================ */ #ifndef LOGOC...
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#ifndef FILTERSDIALOG_H #define FILTERSDIALOG_H #include <QDialog> #include <QDateTime> #include "contentmodel.h" namespace Ui { class FiltersDialog; } class FiltersDialog : public QDialog { Q_OBJECT public: FiltersDialog(ContentModel* c, QWidget *parent = 0); ~FiltersDialog(); ...
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/////////////////////////////////////////////////////////////////////////////////////////////// // // DXSystemEx - Extended System Information // // Copyright (c) 2009-2010, Julien Templier // All rights reserved. // /////////////////////////////////////////////////////////////////////////////////////////////// ...
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// tLuaCOMTypeHandler.h: interface for the tLuaCOMTypeHandler class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_TLUACOMTYPEHANDLER_H__2CAF122C_E09B_11D3_BD2F_444553540000__INCLUDED_) #define AFX_TLUACOMTYPEHANDLER_H__2CAF122C_E09B_11D3_BD2F_444553540000__INCLUDED_...
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#pragma once // CFriendsPane dialog #include "VividTree.h" #include "XPropertyPage.h" #include "ImageButton.h" struct XfireContact; class CFriendsPane : public CXPropertyPage { DECLARE_DYNAMIC(CFriendsPane) public: LRESULT OnAddFriend(WPARAM, LPARAM); // a connection has been closed LRESULT OnRemo...
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#ifndef HFPAGE_H #define HFPAGE_H #include "minirel.h" #include "page.h" const int INVALID_SLOT = -1; // Size of the data array in the class HeapPage const int HEAPPAGE_DATA_SIZE = MAX_SPACE - 3 * sizeof(PageID) - 4 * sizeof(short); class HeapPage { protected : struct Slot { short offset; // ...
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// $Id: BankersController.h 382 2004-11-27 18:42:37Z conall $ #ifndef BANKERSCONTROLLER_H #define BANKERSCONTROLLER_H #include "General.h" class CBankersController { public: CBankersController( CMessageQueue* message_queue, int total_resources[RESOURCE_TYPES], tProcessData process_data[NUMBER_PROCESSES] ...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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#pragma once #include <stdlib.h> #include <iostream> #include <boost/dynamic_bitset/dynamic_bitset.hpp> #include <cstdlib> #include <ctime> using namespace boost; using namespace std; class GenerateBitSet { public: GenerateBitSet(void); ~GenerateBitSet(void); dynamic_bitset<> getBitSet(int iSize, ...
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// FileBrowseAppUi.cpp // // Copyright (c) 2006 Symbian Software Ltd. All rights reserved. // #include "FileBrowseAppUi.h" #include "FileBrowseDocument.h" #include "FileBrowseBaseView.h" void CFileBrowseAppUi::ConstructL() { BaseConstructL(); // Get the model from the document class CFileBro...
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//--------------------------------------------------------------------------- #ifndef CityEditFormH #define CityEditFormH //--------------------------------------------------------------------------- #include <Classes.hpp> #include <Controls.hpp> #include <StdCtrls.hpp> #include <Forms.hpp> #include "CityProc...
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#include "Stdafx.h" #include "State.h" #include "StateMachine.h" #include "../FootBallTeam.h" #include "../Entity/BasePlayer.h" #include "../FootBallPitch.h" #include "../Messageing/MessageDispatcher.h" #include "../../Config.h" extern FootBallPitch* g_FootBallPitch; void ChangePlayerHomeRegions(F...
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