| import nbtlib as nbt |
| import base36 |
|
|
| import chunk |
|
|
| class Save: |
| def __init__(self, world, path = "save"): |
| self.world = world |
| self.path = path |
| |
| def chunk_position_to_path(self, chunk_position): |
| x, y, z = chunk_position |
|
|
| chunk_path = '/'.join((self.path, |
| base36.dumps(x % 64), base36.dumps(z % 64), |
| f"c.{base36.dumps(x)}.{base36.dumps(z)}.dat")) |
| |
| return chunk_path |
|
|
| def load_chunk(self, chunk_position): |
| |
| |
| chunk_path = self.chunk_position_to_path(chunk_position) |
|
|
| try: |
| chunk_blocks = nbt.load(chunk_path)["Level"]["Blocks"] |
| |
| except FileNotFoundError: |
| return |
|
|
| |
|
|
| self.world.chunks[chunk_position] = chunk.Chunk(self.world, chunk_position) |
|
|
| for x in range(chunk.CHUNK_WIDTH): |
| for y in range(chunk.CHUNK_HEIGHT): |
| for z in range(chunk.CHUNK_LENGTH): |
| self.world.chunks[chunk_position].blocks[x][y][z] = chunk_blocks[ |
| x * chunk.CHUNK_LENGTH * chunk.CHUNK_HEIGHT + |
| z * chunk.CHUNK_HEIGHT + |
| y] |
|
|
| def save_chunk(self, chunk_position): |
| x, y, z = chunk_position |
| |
| |
| |
|
|
| chunk_path = self.chunk_position_to_path(chunk_position) |
|
|
| try: |
| chunk_data = nbt.load(chunk_path) |
| |
| except FileNotFoundError: |
| chunk_data = nbt.File({"": nbt.Compound({"Level": nbt.Compound()})}) |
| |
| chunk_data["Level"]["xPos"] = x |
| chunk_data["Level"]["zPos"] = z |
|
|
| |
|
|
| chunk_blocks = nbt.ByteArray([0] * (chunk.CHUNK_WIDTH * chunk.CHUNK_HEIGHT * chunk.CHUNK_LENGTH)) |
|
|
| for x in range(chunk.CHUNK_WIDTH): |
| for y in range(chunk.CHUNK_HEIGHT): |
| for z in range(chunk.CHUNK_LENGTH): |
| chunk_blocks[ |
| x * chunk.CHUNK_LENGTH * chunk.CHUNK_HEIGHT + |
| z * chunk.CHUNK_HEIGHT + |
| y] = self.world.chunks[chunk_position].blocks[x][y][z] |
| |
| |
|
|
| chunk_data["Level"]["Blocks"] = chunk_blocks |
| chunk_data.save(chunk_path, gzipped = True) |
|
|
| def load(self): |
| |
| |
| |
|
|
| |
| |
| |
|
|
| for x in range(-1, 1): |
| for y in range(-1, 1): |
| self.load_chunk((x, 0, y)) |
| |
| def save(self): |
| for chunk_position in self.world.chunks: |
| if chunk_position[1] != 0: |
| continue |
| |
| chunk = self.world.chunks[chunk_position] |
|
|
| if chunk.modified: |
| self.save_chunk(chunk_position) |
| chunk.modified = False |