// WebGPU INT8 matmul via the verified multiply LUT — the emulated GPU logic // running on the browser's GPU. Automatic CPU fallback (same LUT) for machines // without WebGPU (e.g. old PCs via Supermium). initCompute() returns // { backend, label, matmulInt8(Xq, Wq, m, k, n, L) -> Int32Array } // matching Verified.lutMatmulJS, so the trainer is device-blind. // // High-throughput path: when the browser exposes WGSL's // packed_4x8_integer_dot_product feature, we use dot4I8Packed — it compiles to // the GPU's DP4A/INT8 dot-product hardware (the same units tensor-core INT8 // paths are built on): 4 exact int8 MACs per instruction, int32 accumulation, // and 4× less memory traffic from packing. Because int8×int8→int32 is exact, // it is bit-identical to the verified mul8 LUT — and we PROVE that at init by // cross-checking random matmuls against the LUT before trusting it. If the // hardware ever disagrees with the units, we fall back to the LUT shader. (function (root) { "use strict"; const WGSL_LUT = ` @group(0) @binding(0) var Xq : array; // int8 byte per elem @group(0) @binding(1) var Wq : array; @group(0) @binding(2) var lut : array; // 65536 signed products @group(0) @binding(3) var C : array; @group(0) @binding(4) var dims : vec3; // m, k, n @compute @workgroup_size(8, 8) fn main(@builtin(global_invocation_id) gid : vec3) { let m = dims.x; let k = dims.y; let n = dims.z; let row = gid.x; let col = gid.y; if (row >= m || col >= n) { return; } var s : i32 = 0; for (var p = 0u; p < k; p = p + 1u) { let au = u32(Xq[row * k + p] & 255); let bu = u32(Wq[p * n + col] & 255); s = s + lut[au * 256u + bu]; } C[row * n + col] = s; }`; // ---- B2B MLP chain kernels (CUTLASS ex. 13 + 23) --------------------------- // ROWMAX: per-row |max| of a GEMM's f32 output, fused into the same command // encoder (ex. 23 epilogue reduction). Non-negative f32 bit patterns order // like u32, so atomicMax on bitcast(abs(v)) computes an EXACT max, in any // execution order, on any hardware — nothing here can round. const WGSL_ROWMAX = ` @group(0) @binding(0) var O : array; @group(0) @binding(1) var MX : array>; @group(0) @binding(2) var dims : vec4; // m, n, _, _ @compute @workgroup_size(8, 8, 1) fn main(@builtin(global_invocation_id) gid : vec3) { let m = dims.x; let n = dims.y; let row = gid.x; let col = gid.y; if (row >= m || col >= n) { return; } atomicMax(&MX[row], bitcast(abs(O[row * n + col]))); }`; // QUANT: h1 (f32, still on the GPU) -> int8 by MULTIPLY with a JS-computed // inverse scale. floor(f32(x*inv)+0.5) uses only ops WGSL guarantees exact // or correctly rounded (mul, add, floor, clamp) — division is 2.5 ULP and // never runs on the GPU. Bit-identical to Verified.quantizeRowsInv, and // exact-gated against it at init. pack=true emits 4 bytes per u32 for the // DP4A kernel; pack=false emits one i32 per element for the LUT kernel. const WGSL_QUANT = (pack) => ` @group(0) @binding(0) var H : array; @group(0) @binding(1) var inv : array; // per row @group(0) @binding(2) var Q : array<${pack ? "u32" : "i32"}>; @group(0) @binding(3) var dims : vec4; // m, k, kw, _ @compute @workgroup_size(64) fn main(@builtin(global_invocation_id) gid : vec3) { let m = dims.x; let k = dims.y; let kw = dims.z; let idx = gid.x; ${pack ? ` if (idx >= m * kw) { return; } let row = idx / kw; var acc : u32 = 0u; for (var b = 0u; b < 4u; b = b + 1u) { let c = (idx % kw) * 4u + b; var q : i32 = 0; if (c < k) { let v = clamp(floor(H[row * k + c] * inv[row] + 0.5), -128.0, 127.0); q = i32(v); } acc = acc | ((u32(q) & 255u) << (8u * b)); } Q[idx] = acc;` : ` if (idx >= m * k) { return; } let row = idx / k; let v = clamp(floor(H[idx] * inv[row] + 0.5), -128.0, 127.0); Q[idx] = i32(v);`} }`; // NOTE: the un-batched DP4A matmul that used to live here was removed. It was // the only kernel with an exact gate, but the transformer stopped calling it // when the block-scaled path landed — so it sat here passing its own gate // while verifying nothing that ran. A gate on a kernel nobody calls is worse // than no gate: it reads like coverage. The batched kernels below are the // ones training uses, and they now carry that exact gate instead. // Batched block-scaled GEMM with a FUSED EPILOGUE (CUTLASS ex. 05/24 + 12): // grid z = batch index, so ALL attention heads run in ONE dispatch, and the // epilogue (block dequant rs·cs + optional ReLU) happens before the data // leaves the GPU — f32 out, no int32 readback, no second pass in JS. // Each kernel is emitted in two variants from ONE source string: the live one // (fused epilogue, f32 out) and a `verify` one that writes the raw int32 // accumulator instead. The indexing — the part that actually goes wrong — is // textually identical, so gating the verify variant genuinely gates the live // kernel, and the comparison is EXACT (int8xint8->int32 has no rounding to // hide in) instead of an allclose that whole bug classes walk through. const OUT_DECL = (v, b) => `@group(0) @binding(${b}) var O : array<${v ? "i32" : "f32"}>;`; const WGSL_BG_LUT = (verify) => ` @group(0) @binding(0) var Xq : array; // int8 byte per elem @group(0) @binding(1) var Wq : array; @group(0) @binding(2) var lut : array; @group(0) @binding(3) var rs : array; // per (batch,row) @group(0) @binding(4) var cs : array; // per (batch,col) ${OUT_DECL(verify, 5)} @group(0) @binding(6) var dims : vec4; // m, k, n, flags(1=relu) @compute @workgroup_size(8, 8, 1) fn main(@builtin(global_invocation_id) gid : vec3) { let m = dims.x; let k = dims.y; let n = dims.z; let row = gid.x; let col = gid.y; let bz = gid.z; if (row >= m || col >= n) { return; } var s : i32 = 0; let xo = (bz * m + row) * k; let wo = bz * k * n + col; for (var p = 0u; p < k; p = p + 1u) { let au = u32(Xq[xo + p] & 255); let bu = u32(Wq[wo + p * n] & 255); s = s + lut[au * 256u + bu]; } ${verify ? `O[(bz * m + row) * n + col] = s;` : ` var v = f32(s) * rs[bz * m + row] * cs[bz * n + col]; if ((dims.w & 1u) == 1u && v < 0.0) { v = 0.0; } O[(bz * m + row) * n + col] = v;`} }`; // same fused/batched kernel on the DP4A hardware path (Wᵀ packed per batch) const WGSL_BG_DP4 = (verify) => ` @group(0) @binding(0) var Xp : array; @group(0) @binding(1) var Wp : array; // per-batch Wᵀ, packed @group(0) @binding(2) var rs : array; @group(0) @binding(3) var cs : array; ${OUT_DECL(verify, 4)} @group(0) @binding(5) var dims : vec4; // m, kw, n, flags @compute @workgroup_size(8, 8, 1) fn main(@builtin(global_invocation_id) gid : vec3) { let m = dims.x; let kw = dims.y; let n = dims.z; let row = gid.x; let col = gid.y; let bz = gid.z; if (row >= m || col >= n) { return; } var s : i32 = 0; let xo = (bz * m + row) * kw; let wo = (bz * n + col) * kw; for (var p = 0u; p < kw; p = p + 1u) { s = s + dot4I8Packed(Xp[xo + p], Wp[wo + p]); } ${verify ? `O[(bz * m + row) * n + col] = s;` : ` var v = f32(s) * rs[bz * m + row] * cs[bz * n + col]; if ((dims.w & 1u) == 1u && v < 0.0) { v = 0.0; } O[(bz * m + row) * n + col] = v;`} }`; // Gather-fused attention (CUTLASS ex. 36/52): kernels index q/k/v directly in // their BT×C layout (head-strided) — no gather copies, no kᵀ transpose — and // the ctx kernel scatters straight back into BT×C. int8×int8→i32 is exact, so // these are bit-identical to the LUT mirrors (proved at init before use). const WGSL_ATT_SCORES = (verify) => ` @group(0) @binding(0) var Q : array; // int8 per elem, BT×C @group(0) @binding(1) var K : array; @group(0) @binding(2) var qs : array; // per (token,head) @group(0) @binding(3) var ks : array; ${OUT_DECL(verify, 4)} @group(0) @binding(5) var dims : vec4; // T, heads, hd, _ @compute @workgroup_size(8, 8, 1) fn main(@builtin(global_invocation_id) gid : vec3) { let T = dims.x; let heads = dims.y; let hd = dims.z; let ti = gid.x; let tj = gid.y; let bz = gid.z; if (ti >= T || tj >= T) { return; } let bi = bz / heads; let h = bz % heads; let C = heads * hd; let qo = (bi * T + ti) * C + h * hd; let ko = (bi * T + tj) * C + h * hd; var s : i32 = 0; for (var p = 0u; p < hd; p = p + 1u) { s = s + Q[qo + p] * K[ko + p]; } ${verify ? `O[(bz * T + ti) * T + tj] = s;` : `O[(bz * T + ti) * T + tj] = f32(s) * qs[(bi * T + ti) * heads + h] * ks[(bi * T + tj) * heads + h];`} }`; const WGSL_ATT_CTX = (verify) => ` @group(0) @binding(0) var A : array; // int8, BH×T×T @group(0) @binding(1) var V : array; // int8, BT×C @group(0) @binding(2) var as_ : array; // per (bz,row) @group(0) @binding(3) var vs : array; // per (batch,head,chan) ${OUT_DECL(verify, 4)} // BT×C (scatter fused) @group(0) @binding(5) var dims : vec4; // T, heads, hd, _ @compute @workgroup_size(8, 8, 1) fn main(@builtin(global_invocation_id) gid : vec3) { let T = dims.x; let heads = dims.y; let hd = dims.z; let ti = gid.x; let j = gid.y; let bz = gid.z; if (ti >= T || j >= hd) { return; } let bi = bz / heads; let h = bz % heads; let C = heads * hd; let ao = (bz * T + ti) * T; var s : i32 = 0; for (var tj = 0u; tj < T; tj = tj + 1u) { s = s + A[ao + tj] * V[(bi * T + tj) * C + h * hd + j]; } ${verify ? `O[(bi * T + ti) * C + h * hd + j] = s;` : `O[(bi * T + ti) * C + h * hd + j] = f32(s) * as_[bz * T + ti] * vs[(bi * heads + h) * hd + j];`} }`; // Split-K f32 GEMM (CUTLASS ex. 06) for the STE BACKWARD only — the backward // was always float (the integer path has no gradient); this just moves that // exact float math off the JS thread. Split-K matters for dlnf: M=256, N=32, // K=16512 — 8k outputs with a huge inner loop would idle the GPU, so slices // of K run on separate workgroups and a second tiny pass reduces partials. const WGSL_FGEMM = ` @group(0) @binding(0) var A : array; @group(0) @binding(1) var Bm : array; @group(0) @binding(2) var P : array; // S partials @group(0) @binding(3) var dims : vec4; // m, k, n, flags(bit0=transA, rest=S) @compute @workgroup_size(8, 8, 1) fn main(@builtin(global_invocation_id) gid : vec3) { let m = dims.x; let k = dims.y; let n = dims.z; let transA = (dims.w & 1u) == 1u; let S = dims.w >> 1u; let row = gid.x; let col = gid.y; let z = gid.z; if (row >= m || col >= n) { return; } let ks = (k + S - 1u) / S; let p0 = z * ks; let p1 = min(k, p0 + ks); var s : f32 = 0.0; for (var p = p0; p < p1; p = p + 1u) { let a = select(A[row * k + p], A[p * m + row], transA); s = s + a * Bm[p * n + col]; } P[(z * m + row) * n + col] = s; }`; const WGSL_FREDUCE = ` @group(0) @binding(0) var P : array; @group(0) @binding(1) var O : array; @group(0) @binding(2) var dims : vec4; // mn, S, _, _ @compute @workgroup_size(64) fn main(@builtin(global_invocation_id) gid : vec3) { let mn = dims.x; let S = dims.y; let i = gid.x; if (i >= mn) { return; } var s : f32 = 0.0; for (var z = 0u; z < S; z = z + 1u) { s = s + P[z * mn + i]; } O[i] = s; }`; async function loadLUTs(base) { base = base || ""; const [mulB, reqB, reluB, meta] = await Promise.all([ fetch(base + "mul_lut.bin").then(r => r.arrayBuffer()), fetch(base + "requant_lut.bin").then(r => r.arrayBuffer()), fetch(base + "relu_lut.bin").then(r => r.arrayBuffer()), fetch(base + "luts_meta.json").then(r => r.json()), ]); return { mul: new Int16Array(mulB), requant: new Int8Array(reqB), relu: new Int8Array(reluB), shift: meta.shift }; } // pack a row-major int8 matrix (rows×cols) into u32 words of 4 bytes along // cols, zero-padded to kw words per row (zeros contribute 0 to the dot) function packRows(Q, rows, cols, kw) { const out = new Uint32Array(rows * kw); const bytes = new Uint8Array(out.buffer); for (let r = 0; r < rows; r++) for (let c = 0; c < cols; c++) bytes[(r * kw * 4) + c] = Q[r * cols + c] & 0xFF; return out; } function transposeI8(Q, rows, cols) { const out = new Int8Array(rows * cols); for (let r = 0; r < rows; r++) for (let c = 0; c < cols; c++) out[c * rows + r] = Q[r * cols + c]; return out; } // f32 gate equality AT THE BIT LEVEL. JS `!==` says -0 === 0, but the fleet // compares devices by hashing raw bit patterns (FNV over the byte buffer), so // a kernel that flushes -0 to +0 — real hardware has instructions that do // exactly this (RDNA2 output modifiers and DX9-legacy multiplies are // documented as "not IEEE compatible: -0 is flushed to +0") — would pass a // `!==` gate and still fork the weights at the sync guard. The gates must // compare the same thing the hash sees: the bits. const _fb = new Float32Array(1), _ub = new Uint32Array(_fb.buffer); function bitDiff(a, b) { _fb[0] = a; const u = _ub[0]; _fb[0] = b; return u !== _ub[0]; } async function initCompute(L) { const cpu = { backend: "cpu", label: "CPU (JS)", matmulInt8: (Xq, Wq, m, k, n, LL) => root.Verified.lutMatmulJS(Xq, Wq, m, k, n, LL) }; if (!(root.navigator && navigator.gpu)) return cpu; try { const adapter = await navigator.gpu.requestAdapter(); if (!adapter) return cpu; const device = await adapter.requestDevice(); const info = adapter.info || {}; const gpuName = info.description || info.vendor || "WebGPU"; // LUT pipeline (always built — the fallback and the verification oracle) const lutModule = device.createShaderModule({ code: WGSL_LUT }); const lutPipe = device.createComputePipeline({ layout: "auto", compute: { module: lutModule, entryPoint: "main" } }); const lut32 = new Int32Array(L.mul); // widen int16 -> int32 const lutBuf = device.createBuffer({ size: lut32.byteLength, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST }); device.queue.writeBuffer(lutBuf, 0, lut32); const mkPipe = (code) => device.createComputePipeline({ layout: "auto", compute: { module: device.createShaderModule({ code }), entryPoint: "main" } }); // The verify variant doesn't reference the scale buffers, so `layout:auto` // would strip those bindings and the bind group would silently mismatch. // An EXPLICIT layout keeps both variants binding-compatible — which is the // point: they must differ only in the final write, nothing else. const mkLayout = (spec) => device.createBindGroupLayout({ entries: spec.map((t, i) => ({ binding: i, visibility: GPUShaderStage.COMPUTE, buffer: { type: t === "u" ? "uniform" : t === "rw" ? "storage" : "read-only-storage" } })) }); const mkPipeL = (code, layout) => device.createComputePipeline({ layout: device.createPipelineLayout({ bindGroupLayouts: [layout] }), compute: { module: device.createShaderModule({ code }), entryPoint: "main" } }); const bgLutLayout = mkLayout(["r", "r", "r", "r", "r", "rw", "u"]); const bgDp4Layout = mkLayout(["r", "r", "r", "r", "rw", "u"]); const attLayout = mkLayout(["r", "r", "r", "r", "rw", "u"]); const rowmaxLayout = mkLayout(["r", "rw", "u"]); const quantLayout = mkLayout(["r", "r", "rw", "u"]); const rowmaxPipe = mkPipeL(WGSL_ROWMAX, rowmaxLayout); const quantI32Pipe = mkPipeL(WGSL_QUANT(false), quantLayout); const quantPackPipe = mkPipeL(WGSL_QUANT(true), quantLayout); // live + verify variants, compiled from the same source (see WGSL_* above) const bgLutPipe = mkPipeL(WGSL_BG_LUT(false), bgLutLayout), bgLutVPipe = mkPipeL(WGSL_BG_LUT(true), bgLutLayout); const scoresPipe = mkPipeL(WGSL_ATT_SCORES(false), attLayout), scoresVPipe = mkPipeL(WGSL_ATT_SCORES(true), attLayout); const ctxPipe = mkPipeL(WGSL_ATT_CTX(false), attLayout), ctxVPipe = mkPipeL(WGSL_ATT_CTX(true), attLayout); // gather-fused attention kernels. The gate runs the VERIFY variant of the // same source and compares the int32 accumulator with `!==` — exact, no // tolerance — then checks the fused epilogue against a bit-exact JS mirror // of the WGSL rounding. Swept over several shapes, incl. odd/ragged ones, // because head-strided addressing is where these kernels can go wrong. let att = { scores: (qq, kq, qs, ks, d) => gpuAttScores(device, d.acc ? scoresVPipe : scoresPipe, qq, kq, qs, ks, d), ctx: (aq, vq, as, vs, d) => gpuAttCtx(device, d.acc ? ctxVPipe : ctxPipe, aq, vq, as, vs, d) }; try { for (const d0 of [{ B: 2, T: 8, heads: 2, hd: 8 }, { B: 1, T: 32, heads: 2, hd: 16 }, { B: 3, T: 7, heads: 3, hd: 5 }, { B: 2, T: 33, heads: 4, hd: 8 }]) { const nQ = d0.B * d0.T * d0.heads * d0.hd; const qq = new Int8Array(nQ), kq = new Int8Array(nQ), vq = new Int8Array(nQ); for (let i = 0; i < nQ; i++) { qq[i] = (Math.random() * 256 - 128) | 0; kq[i] = (Math.random() * 256 - 128) | 0; vq[i] = (Math.random() * 256 - 128) | 0; } const qs = Float32Array.from({ length: d0.B * d0.T * d0.heads }, () => Math.random() + 0.5); const ks = Float32Array.from({ length: d0.B * d0.T * d0.heads }, () => Math.random() + 0.5); const aq = new Int8Array(d0.B * d0.heads * d0.T * d0.T); for (let i = 0; i < aq.length; i++) aq[i] = (Math.random() * 127) | 0; const as = Float32Array.from({ length: d0.B * d0.heads * d0.T }, () => Math.random() + 0.5); const vs = Float32Array.from({ length: d0.B * d0.heads * d0.hd }, () => Math.random() + 0.5); const dv = { ...d0, acc: true }; const [accS, accC, hwS, hwC] = await Promise.all([ att.scores(qq, kq, qs, ks, dv), att.ctx(aq, vq, as, vs, dv), att.scores(qq, kq, qs, ks, d0), att.ctx(aq, vq, as, vs, d0)]); const refAccS = root.Verified.attScoresJS(qq, kq, qs, ks, dv, L); const refAccC = root.Verified.attCtxJS(aq, vq, as, vs, dv, L); for (let i = 0; i < refAccS.length; i++) if (accS[i] !== refAccS[i]) throw new Error(`scores accumulator mismatch @${i} shape ${JSON.stringify(d0)}`); for (let i = 0; i < refAccC.length; i++) if (accC[i] !== refAccC[i]) throw new Error(`ctx accumulator mismatch @${i} shape ${JSON.stringify(d0)}`); const refS = root.Verified.attScoresJS(qq, kq, qs, ks, d0, L); const refC = root.Verified.attCtxJS(aq, vq, as, vs, d0, L); for (let i = 0; i < refS.length; i++) if (bitDiff(hwS[i], refS[i])) throw new Error(`scores epilogue mismatch @${i}`); for (let i = 0; i < refC.length; i++) if (bitDiff(hwC[i], refC[i])) throw new Error(`ctx epilogue mismatch @${i}`); } } catch (e) { console.warn("fused attention kernels failed verification — using CPU LUT mirrors:", e.message); att = null; } // split-K f32 GEMM for the STE backward (self-tested vs JS float matmul) const fPipes = { gemm: mkPipe(WGSL_FGEMM), reduce: mkPipe(WGSL_FREDUCE) }; let fgemm = (A, Bm, d) => gpuFgemm(device, fPipes, A, Bm, d); try { const m0 = 7, k0 = 4500, n0 = 5; // k big enough to exercise split-K const A = Float32Array.from({ length: m0 * k0 }, () => Math.random() - 0.5); const Bm = Float32Array.from({ length: k0 * n0 }, () => Math.random() - 0.5); const hw = await fgemm(A, Bm, { m: m0, k: k0, n: n0 }); const ref = root.TrainCore.matmul(A, Bm, m0, k0, n0); for (let i = 0; i < ref.length; i++) if (Math.abs(hw[i] - ref[i]) > Math.abs(ref[i]) * 1e-3 + 1e-3) throw new Error("fgemm mismatch"); } catch (e) { console.warn("split-K f32 GEMM failed verification — backward stays in JS:", e.message); fgemm = null; } // Shared exact gate for a bgemm implementation. Sweeps shapes (including // ragged ones and a k long enough to matter), compares the int32 // accumulator from the verify variant with `!==`, then compares the fused // f32 epilogue against the bit-exact JS mirror. Returns null if clean. async function gateBgemm(bgFn) { for (const d0 of [{ m: 5, k: 9, n: 6, batch: 3, relu: true }, { m: 32, k: 64, n: 32, batch: 1, relu: false }, { m: 7, k: 253, n: 5, batch: 2, relu: true }, { m: 1, k: 4, n: 1, batch: 1, relu: false }, { m: 17, k: 33, n: 9, batch: 1, relu: true }]) { const Xq = new Int8Array(d0.batch * d0.m * d0.k), Wq = new Int8Array(d0.batch * d0.k * d0.n); for (let i = 0; i < Xq.length; i++) Xq[i] = (Math.random() * 256 - 128) | 0; for (let i = 0; i < Wq.length; i++) Wq[i] = (Math.random() * 256 - 128) | 0; const rs = Float32Array.from({ length: d0.batch * d0.m }, () => Math.random() + 0.5); const cs = Float32Array.from({ length: d0.batch * d0.n }, () => Math.random() + 0.5); const shape = `${d0.m}x${d0.k}x${d0.n}b${d0.batch}`; const accHw = await bgFn(Xq, Wq, rs, cs, { ...d0, acc: true }); const accRef = root.Verified.bgemmJS(Xq, Wq, rs, cs, { ...d0, acc: true }, L); for (let i = 0; i < accRef.length; i++) if (accHw[i] !== accRef[i]) return `accumulator mismatch @${i} (${shape}): ${accHw[i]} vs ${accRef[i]}`; const hw = await bgFn(Xq, Wq, rs, cs, d0); const ref = root.Verified.bgemmJS(Xq, Wq, rs, cs, d0, L); for (let i = 0; i < ref.length; i++) if (bitDiff(hw[i], ref[i])) return `epilogue mismatch @${i} (${shape}): ${hw[i]} vs ${ref[i]}`; } return null; } const bgLut = (Xq, Wq, rs, cs, d) => gpuBgemmLUT(device, d.acc ? bgLutVPipe : bgLutPipe, lutBuf, Xq, Wq, rs, cs, d); // the LUT bgemm is the fallback AND the oracle's shader twin — gate it too const lutBad = await gateBgemm(bgLut); if (lutBad) { console.warn("LUT bgemm shader failed verification — CPU mirrors only:", lutBad); return cpu; } // B2B MLP chain gate (CUTLASS ex. 13+23): run the WHOLE chain — gemm1 + // ReLU + on-GPU rowmax + on-GPU quantize + gemm2 — against the pure-JS // mirror chain, exact `!==` on both h1 and the final output. Sweeps // ragged shapes; h not a multiple of 4 exercises the pack-tail padding. async function gateMlp(mlpFn) { for (const d0 of [{ m: 6, k: 8, h: 12, n: 5 }, { m: 5, k: 16, h: 6, n: 3 }, { m: 17, k: 33, h: 10, n: 9 }, { m: 32, k: 64, h: 128, n: 32 }]) { const rnd = (len) => Float32Array.from({ length: len }, () => Math.random() * 2 - 1); const Xf = rnd(d0.m * d0.k), W1 = rnd(d0.k * d0.h), W2 = rnd(d0.h * d0.n); const hw = await root.Verified.vmlpBlock(Xf, W1, W2, d0, L, mlpFn, null); const ref = await root.Verified.vmlpBlock(Xf, W1, W2, d0, L, null, null); const shape = `${d0.m}x${d0.k}x${d0.h}x${d0.n}`; for (let i = 0; i < ref.h1.length; i++) if (bitDiff(hw.h1[i], ref.h1[i])) return `h1 mismatch @${i} (${shape}): ${hw.h1[i]} vs ${ref.h1[i]}`; for (let i = 0; i < ref.out.length; i++) if (bitDiff(hw.out[i], ref.out[i])) return `out mismatch @${i} (${shape}): ${hw.out[i]} vs ${ref.out[i]}`; } // DISCRIMINATING case: the sweep above passes vacuously if no value // lands on a rounding boundary — the old round(x/scale) spec would // pass it too. So hunt (in fast JS) for an input where the two specs // actually disagree, then check the GPU sides with the RESPEC. This // gates the gate: a pass must be something the old spec would fail. const V = root.Verified; const d1 = { m: 16, k: 32, h: 64, n: 16 }; const rnd1 = (len) => Float32Array.from({ length: len }, () => Math.random() * 4 - 2); for (let t = 0; t < 800; t++) { const Xf = rnd1(d1.m * d1.k), W1 = rnd1(d1.k * d1.h), W2 = rnd1(d1.h * d1.n); const x = V.quantizeRows(Xf, d1.m, d1.k), w1 = V.quantizeCols(W1, d1.k, d1.h); const h1 = V.bgemmJS(x.q, w1.q, x.s, w1.s, { m: d1.m, k: d1.k, n: d1.h, batch: 1, relu: true }, L); const sc = V.scalesFromAbsMax(V.rowAbsMax(h1, d1.m, d1.h)); const qNew = V.quantizeRowsInv(h1, d1.m, d1.h, sc.inv); const qOld = V.quantizeRows(h1, d1.m, d1.h).q; let boundary = false; for (let i = 0; i < qNew.length; i++) if (qNew[i] !== qOld[i]) { boundary = true; break; } if (!boundary) continue; const w2 = V.quantizeCols(W2, d1.h, d1.n); const gpu = await mlpFn(x.q, w1.q, w2.q, x.s, w1.s, w2.s, d1); const refNew = V.bgemmJS(qNew, w2.q, sc.scale, w2.s, { m: d1.m, k: d1.h, n: d1.n, batch: 1 }, L); const refOld = V.bgemmJS(qOld, w2.q, sc.scale, w2.s, { m: d1.m, k: d1.h, n: d1.n, batch: 1 }, L); let eqNew = true, eqOld = true; for (let i = 0; i < refNew.length; i++) { if (bitDiff(gpu.out[i], refNew[i])) eqNew = false; if (bitDiff(gpu.out[i], refOld[i])) eqOld = false; } if (!eqNew) return "discriminating boundary case: GPU chain does not match the respec mirror"; if (eqOld) return "discriminating boundary case: GPU chain matches the OLD quantize spec"; return null; // proven: respec, not merely gate-compatible } console.warn("B2B gate: no rounding-boundary input found in 800 trials — respec discrimination unproven this boot (sweep still exact)"); return null; } // FMA-contraction note for the quantize kernel: WGSL permits a compiler // to contract `H*inv + 0.5` into a hardware FMA (e.g. RDNA2 V_FMA_F32 — // ONE rounding instead of two). This CANNOT change the quantized int8: // adding 0.5 is exact except at binade crossings, and there the // double-rounding anomaly only moves the value within the same integer // cell (the RNE tie parity resolves both schedules to the same side of // the integer), so floor() sees no difference. Verified empirically in // test_b2b.js: 48M draws targeted at binade edges, 1.9M last-ulp // fused-vs-stepped differences, ZERO floor-visible. The `+0.5` respec is // contraction-immune by construction — `round(x/scale)` was not. const lutMlpEnv = { dp4: false, gemm: bgLutPipe, rowmax: rowmaxPipe, quant: quantI32Pipe, lutBuf }; let mlpLut = (xq, w1q, w2q, xs, w1s, w2s, d) => gpuMlpChain(device, lutMlpEnv, xq, w1q, w2q, xs, w1s, w2s, d); const mlpLutBad = await gateMlp(mlpLut); if (mlpLutBad) { console.warn("B2B MLP chain (LUT) failed verification — MLP stays on the CPU mirror chain:", mlpLutBad); mlpLut = null; } const viaLUT = { backend: "webgpu", label: `${gpuName} (LUT shader · exact-gated)`, matmulInt8: (Xq, Wq, m, k, n) => gpuMatmulLUT(device, lutPipe, lutBuf, Xq, Wq, m, k, n), bgemm: bgLut, att, fgemm, mlp: mlpLut }; // DP4A pipeline — only if the WGSL feature exists AND its batched kernel // reproduces the verified units exactly across the shape sweep if (!(navigator.gpu.wgslLanguageFeatures && navigator.gpu.wgslLanguageFeatures.has("packed_4x8_integer_dot_product"))) return viaLUT; const bgDp4Pipe = mkPipeL(WGSL_BG_DP4(false), bgDp4Layout), bgDp4VPipe = mkPipeL(WGSL_BG_DP4(true), bgDp4Layout); const bg = (Xq, Wq, rs, cs, d) => gpuBgemmDP4(device, d.acc ? bgDp4VPipe : bgDp4Pipe, Xq, Wq, rs, cs, d); const dp4Bad = await gateBgemm(bg); if (dp4Bad) { console.warn("batched DP4A disagreed with the verified units — using LUT bgemm:", dp4Bad); return viaLUT; } const dp4MlpEnv = { dp4: true, gemm: bgDp4Pipe, rowmax: rowmaxPipe, quant: quantPackPipe }; let mlpDp4 = (xq, w1q, w2q, xs, w1s, w2s, d) => gpuMlpChain(device, dp4MlpEnv, xq, w1q, w2q, xs, w1s, w2s, d); const mlpDp4Bad = await gateMlp(mlpDp4); if (mlpDp4Bad) { console.warn("B2B MLP chain (DP4A) failed verification — using the LUT chain:", mlpDp4Bad); mlpDp4 = mlpLut; } return { backend: "webgpu", label: `${gpuName} (DP4A int8 dot · exact-gated vs units)`, bgemm: bg, att, fgemm, mlp: mlpDp4 }; } catch (e) { console.warn("WebGPU init failed, CPU fallback:", e); return cpu; } } // shared dispatch/readback plumbing async function runPass(device, pipeline, entries, m, n) { const bytesC = m * n * 4; const bufC = mk(device, bytesC, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC); const bind = device.createBindGroup({ layout: pipeline.getBindGroupLayout(0), entries: entries(bufC) }); const enc = device.createCommandEncoder(); const pass = enc.beginComputePass(); pass.setPipeline(pipeline); pass.setBindGroup(0, bind); pass.dispatchWorkgroups(Math.ceil(m / 8), Math.ceil(n / 8)); pass.end(); const read = mk(device, bytesC, GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ); enc.copyBufferToBuffer(bufC, 0, read, 0, bytesC); device.queue.submit([enc.finish()]); await read.mapAsync(GPUMapMode.READ); const out = new Int32Array(read.getMappedRange().slice(0)); read.unmap(); return { out, bufC, read }; } async function gpuMatmulLUT(device, pipeline, lutBuf, Xq, Wq, m, k, n) { const X32 = Int32Array.from(Xq), W32 = Int32Array.from(Wq); // byte -> i32 const bufX = up(device, X32, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST); const bufW = up(device, W32, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST); const bufD = up(device, new Uint32Array([m, k, n, 0]), GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST); const r = await runPass(device, pipeline, (bufC) => [ { binding: 0, resource: { buffer: bufX } }, { binding: 1, resource: { buffer: bufW } }, { binding: 2, resource: { buffer: lutBuf } }, { binding: 3, resource: { buffer: bufC } }, { binding: 4, resource: { buffer: bufD } } ], m, n); [bufX, bufW, bufD, r.bufC, r.read].forEach(b => b.destroy()); return r.out; } // attention kernels: int8 (widened i32) in, f32 out, strided head indexing async function gpuAttScores(device, pipeline, qq, kq, qs, ks, d) { const { B, T, heads } = d; const bufQ = up(device, Int32Array.from(qq), GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST); const bufK = up(device, Int32Array.from(kq), GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST); const bufQs = up(device, qs, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST); const bufKs = up(device, ks, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST); const bufD = up(device, new Uint32Array([d.T, d.heads, d.hd, 0]), GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST); const r = await runBgPass(device, pipeline, (bufO) => [ { binding: 0, resource: { buffer: bufQ } }, { binding: 1, resource: { buffer: bufK } }, { binding: 2, resource: { buffer: bufQs } }, { binding: 3, resource: { buffer: bufKs } }, { binding: 4, resource: { buffer: bufO } }, { binding: 5, resource: { buffer: bufD } } ], T, T, B * heads, d.acc); [bufQ, bufK, bufQs, bufKs, bufD, r.bufO, r.read].forEach(b => b.destroy()); return r.out; } async function gpuAttCtx(device, pipeline, aq, vq, as, vs, d) { const { B, T, heads, hd } = d; const bufA = up(device, Int32Array.from(aq), GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST); const bufV = up(device, Int32Array.from(vq), GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST); const bufAs = up(device, as, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST); const bufVs = up(device, vs, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST); const bufD = up(device, new Uint32Array([T, heads, hd, 0]), GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST); const r = await runBgPass(device, pipeline, (bufO) => [ { binding: 0, resource: { buffer: bufA } }, { binding: 1, resource: { buffer: bufV } }, { binding: 2, resource: { buffer: bufAs } }, { binding: 3, resource: { buffer: bufVs } }, { binding: 4, resource: { buffer: bufO } }, { binding: 5, resource: { buffer: bufD } } ], T, hd, B * heads, d.acc); [bufA, bufV, bufAs, bufVs, bufD, r.bufO, r.read].forEach(b => b.destroy()); return r.out; } // split-K f32 GEMM (backward): partial pass + reduce pass async function gpuFgemm(device, pipes, A, Bm, d) { const { m, k, n } = d, transA = d.transA ? 1 : 0; const S = k > 4096 ? Math.min(16, Math.ceil(k / 2048)) : 1; const bufA = up(device, A, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST); const bufB = up(device, Bm, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST); const bufP = mk(device, S * m * n * 4, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC); const bufD1 = up(device, new Uint32Array([m, k, n, transA | (S << 1)]), GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST); const bufO = mk(device, m * n * 4, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC); const bufD2 = up(device, new Uint32Array([m * n, S, 0, 0]), GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST); const enc = device.createCommandEncoder(); let pass = enc.beginComputePass(); pass.setPipeline(pipes.gemm); pass.setBindGroup(0, device.createBindGroup({ layout: pipes.gemm.getBindGroupLayout(0), entries: [ { binding: 0, resource: { buffer: bufA } }, { binding: 1, resource: { buffer: bufB } }, { binding: 2, resource: { buffer: bufP } }, { binding: 3, resource: { buffer: bufD1 } } ] })); pass.dispatchWorkgroups(Math.ceil(m / 8), Math.ceil(n / 8), S); pass.end(); pass = enc.beginComputePass(); pass.setPipeline(pipes.reduce); pass.setBindGroup(0, device.createBindGroup({ layout: pipes.reduce.getBindGroupLayout(0), entries: [ { binding: 0, resource: { buffer: bufP } }, { binding: 1, resource: { buffer: bufO } }, { binding: 2, resource: { buffer: bufD2 } } ] })); pass.dispatchWorkgroups(Math.ceil(m * n / 64)); pass.end(); const read = mk(device, m * n * 4, GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ); enc.copyBufferToBuffer(bufO, 0, read, 0, m * n * 4); device.queue.submit([enc.finish()]); await read.mapAsync(GPUMapMode.READ); const out = new Float32Array(read.getMappedRange().slice(0)); read.unmap(); [bufA, bufB, bufP, bufD1, bufO, bufD2, read].forEach(b => b.destroy()); return out; } // fused batched dispatch: f32 out, epilogue done on-device (raw=true reads the // verify variant's int32 accumulator instead) async function runBgPass(device, pipeline, entries, m, n, batch, raw) { const bytesO = batch * m * n * 4; const bufO = mk(device, bytesO, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC); const bind = device.createBindGroup({ layout: pipeline.getBindGroupLayout(0), entries: entries(bufO) }); const enc = device.createCommandEncoder(); const pass = enc.beginComputePass(); pass.setPipeline(pipeline); pass.setBindGroup(0, bind); pass.dispatchWorkgroups(Math.ceil(m / 8), Math.ceil(n / 8), batch); pass.end(); const read = mk(device, bytesO, GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ); enc.copyBufferToBuffer(bufO, 0, read, 0, bytesO); device.queue.submit([enc.finish()]); await read.mapAsync(GPUMapMode.READ); const buf = read.getMappedRange().slice(0); const out = raw ? new Int32Array(buf) : new Float32Array(buf); read.unmap(); return { out, bufO, read }; } async function gpuBgemmLUT(device, pipeline, lutBuf, Xq, Wq, rs, cs, d) { const { m, k, n } = d, batch = d.batch || 1, flags = d.relu ? 1 : 0; const bufX = up(device, Int32Array.from(Xq), GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST); const bufW = up(device, Int32Array.from(Wq), GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST); const bufR = up(device, rs, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST); const bufS = up(device, cs, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST); const bufD = up(device, new Uint32Array([m, k, n, flags]), GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST); const r = await runBgPass(device, pipeline, (bufO) => [ { binding: 0, resource: { buffer: bufX } }, { binding: 1, resource: { buffer: bufW } }, { binding: 2, resource: { buffer: lutBuf } }, { binding: 3, resource: { buffer: bufR } }, { binding: 4, resource: { buffer: bufS } }, { binding: 5, resource: { buffer: bufO } }, { binding: 6, resource: { buffer: bufD } } ], m, n, batch, d.acc); [bufX, bufW, bufR, bufS, bufD, r.bufO, r.read].forEach(b => b.destroy()); return r.out; } async function gpuBgemmDP4(device, pipeline, Xq, Wq, rs, cs, d) { const { m, k, n } = d, batch = d.batch || 1, flags = d.relu ? 1 : 0; const kw = Math.ceil(k / 4); const Xp = packRows(Xq, batch * m, k, kw); // rows are (batch·m) const Wp = new Uint32Array(batch * n * kw); // per-batch Wᵀ, packed for (let bz = 0; bz < batch; bz++) { const wt = transposeI8(Wq.subarray(bz * k * n, (bz + 1) * k * n), k, n); Wp.set(packRows(wt, n, k, kw), bz * n * kw); } const bufX = up(device, Xp, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST); const bufW = up(device, Wp, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST); const bufR = up(device, rs, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST); const bufS = up(device, cs, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST); const bufD = up(device, new Uint32Array([m, kw, n, flags]), GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST); const r = await runBgPass(device, pipeline, (bufO) => [ { binding: 0, resource: { buffer: bufX } }, { binding: 1, resource: { buffer: bufW } }, { binding: 2, resource: { buffer: bufR } }, { binding: 3, resource: { buffer: bufS } }, { binding: 4, resource: { buffer: bufO } }, { binding: 5, resource: { buffer: bufD } } ], m, n, batch, d.acc); [bufX, bufW, bufR, bufS, bufD, r.bufO, r.read].forEach(b => b.destroy()); return r.out; } // B2B MLP chain: gemm1 (ReLU fused) + rowmax in one encoder, a 4·m-byte // absmax readback, then quantize + gemm2 in a second encoder. h1 comes back // because the STE backward needs it, but it never goes UP again — gemm2's // left operand is produced and consumed entirely on the GPU. async function gpuMlpChain(device, env, xq, w1q, w2q, xs, w1s, w2s, d) { const { m, k, h, n } = d, dp4 = !!env.dp4; const SU = GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST; let bufX, bufW1, bufW2, kw1, hw; if (dp4) { kw1 = Math.ceil(k / 4); hw = Math.ceil(h / 4); bufX = up(device, packRows(xq, m, k, kw1), SU); bufW1 = up(device, packRows(transposeI8(w1q, k, h), h, k, kw1), SU); bufW2 = up(device, packRows(transposeI8(w2q, h, n), n, h, hw), SU); } else { kw1 = k; hw = h; bufX = up(device, Int32Array.from(xq), SU); bufW1 = up(device, Int32Array.from(w1q), SU); bufW2 = up(device, Int32Array.from(w2q), SU); } const bufRs = up(device, xs, SU), bufCs1 = up(device, w1s, SU), bufCs2 = up(device, w2s, SU); const bufH = mk(device, m * h * 4, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC); const bufMX = mk(device, m * 4, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC); // zero-initialized const UU = GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST; const bufD1 = up(device, new Uint32Array([m, kw1, h, 1]), UU); // flags=1: fused ReLU const bufDM = up(device, new Uint32Array([m, h, 0, 0]), UU); const gemmBind = (bufA, bufB, bufR, bufC, bufO, bufD) => device.createBindGroup({ layout: env.gemm.getBindGroupLayout(0), entries: (dp4 ? [bufA, bufB, bufR, bufC, bufO, bufD] : [bufA, bufB, env.lutBuf, bufR, bufC, bufO, bufD]) .map((b, i) => ({ binding: i, resource: { buffer: b } })) }); const enc1 = device.createCommandEncoder(); let pass = enc1.beginComputePass(); pass.setPipeline(env.gemm); pass.setBindGroup(0, gemmBind(bufX, bufW1, bufRs, bufCs1, bufH, bufD1)); pass.dispatchWorkgroups(Math.ceil(m / 8), Math.ceil(h / 8), 1); pass.end(); pass = enc1.beginComputePass(); pass.setPipeline(env.rowmax); pass.setBindGroup(0, device.createBindGroup({ layout: env.rowmax.getBindGroupLayout(0), entries: [ { binding: 0, resource: { buffer: bufH } }, { binding: 1, resource: { buffer: bufMX } }, { binding: 2, resource: { buffer: bufDM } } ] })); pass.dispatchWorkgroups(Math.ceil(m / 8), Math.ceil(h / 8), 1); pass.end(); const readH = mk(device, m * h * 4, GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ); const readM = mk(device, m * 4, GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ); enc1.copyBufferToBuffer(bufH, 0, readH, 0, m * h * 4); enc1.copyBufferToBuffer(bufMX, 0, readM, 0, m * 4); device.queue.submit([enc1.finish()]); await Promise.all([readH.mapAsync(GPUMapMode.READ), readM.mapAsync(GPUMapMode.READ)]); const h1 = new Float32Array(readH.getMappedRange().slice(0)); readH.unmap(); // the atomicMax'ed u32 bit patterns ARE the f32 |max| values const mx = new Float32Array(readM.getMappedRange().slice(0)); readM.unmap(); // scale derivation in JS f64 — exactly rounded, identical on every device // (WGSL division is 2.5 ULP, which is why it never runs on the GPU) const sc = root.Verified.scalesFromAbsMax(mx); const bufInv = up(device, sc.inv, SU), bufHs = up(device, sc.scale, SU); const bufQ = mk(device, m * hw * 4, GPUBufferUsage.STORAGE); const bufDQ = up(device, new Uint32Array([m, h, hw, 0]), UU); const bufD2 = up(device, new Uint32Array([m, hw, n, 0]), UU); const bufO = mk(device, m * n * 4, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC); const enc2 = device.createCommandEncoder(); pass = enc2.beginComputePass(); pass.setPipeline(env.quant); pass.setBindGroup(0, device.createBindGroup({ layout: env.quant.getBindGroupLayout(0), entries: [ { binding: 0, resource: { buffer: bufH } }, { binding: 1, resource: { buffer: bufInv } }, { binding: 2, resource: { buffer: bufQ } }, { binding: 3, resource: { buffer: bufDQ } } ] })); pass.dispatchWorkgroups(Math.ceil((m * (dp4 ? hw : h)) / 64)); pass.end(); pass = enc2.beginComputePass(); pass.setPipeline(env.gemm); pass.setBindGroup(0, gemmBind(bufQ, bufW2, bufHs, bufCs2, bufO, bufD2)); pass.dispatchWorkgroups(Math.ceil(m / 8), Math.ceil(n / 8), 1); pass.end(); const readO = mk(device, m * n * 4, GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ); enc2.copyBufferToBuffer(bufO, 0, readO, 0, m * n * 4); device.queue.submit([enc2.finish()]); await readO.mapAsync(GPUMapMode.READ); const out = new Float32Array(readO.getMappedRange().slice(0)); readO.unmap(); [bufX, bufW1, bufW2, bufRs, bufCs1, bufCs2, bufH, bufMX, bufD1, bufDM, bufInv, bufHs, bufQ, bufDQ, bufD2, bufO, readH, readM, readO].forEach(b => b.destroy()); return { h1, out }; } function mk(device, size, usage) { return device.createBuffer({ size, usage }); } function up(device, arr, usage) { const b = mk(device, Math.max(16, arr.byteLength), usage); device.queue.writeBuffer(b, 0, arr); return b; } // ---- canonical kernel probe ------------------------------------------------- // The weight hash CANNOT catch a device whose kernel is wrong: weights only // depend on the gradient bytes everyone receives, so a fleet averaging one // device's bad gradient stays bit-identical and perfectly happy. This is the // check that can. Every device runs the SAME seeded int8 GEMM through its own // live kernel (verify variant -> raw int32 accumulator, exact on every // backend — GPU DP4A, GPU LUT, CPU mirror alike) and hashes the result. Same // input + correct kernels => same hash, regardless of hardware. A device that // disagrees is computing different arithmetic than the rest of the fleet. const PROBE = { m: 24, k: 96, n: 24, batch: 2 }; function probeInputs() { let seed = 0x5EED; // fixed: identical on every device const rnd = () => { seed = (Math.imul(seed, 1103515245) + 12345) & 0x7fffffff; return seed / 0x7fffffff; }; const { m, k, n, batch } = PROBE; const Xq = new Int8Array(batch * m * k), Wq = new Int8Array(batch * k * n); for (let i = 0; i < Xq.length; i++) Xq[i] = Math.round(rnd() * 254 - 127); for (let i = 0; i < Wq.length; i++) Wq[i] = Math.round(rnd() * 254 - 127); const rs = Float32Array.from({ length: batch * m }, () => 1); const cs = Float32Array.from({ length: batch * n }, () => 1); return { Xq, Wq, rs, cs, d: { ...PROBE, acc: true } }; } async function kernelProbe(compute, L) { const { Xq, Wq, rs, cs, d } = probeInputs(); const out = compute && compute.bgemm ? await compute.bgemm(Xq, Wq, rs, cs, d) : root.Verified.bgemmJS(Xq, Wq, rs, cs, d, L); let h = 0x811c9dc5; // FNV-1a over the exact int32 results const b = new Uint8Array(out.buffer, out.byteOffset, out.byteLength); for (let i = 0; i < b.length; i++) { h ^= b[i]; h = Math.imul(h, 0x01000193); } return h >>> 0; } root.Compute = { initCompute, loadLUTs, kernelProbe }; })(self);